The Build · Developer's Adventure · Act 0

Act 0 · the prequelThe Raise

You have a project in mind and a reputation on the line — and zero dollars. Before any of it happens, you have to go get the $10M. This is the prequel: the money doesn't exist until you convince someone to hand it over.
Every Act after this spends money you source here. Get the terms right and the whole path is easier.
The raise you're tracking
Committed
$0.0M
target $10M
Retained upside
Fair
how much of the deal is still yours
Confidence
Warming
investors & their lawyers
Timeline
0 mo
the raise clock
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How Act 0 plays. You need $10M from Limited Partners. The constant trade: getting the money vs. keeping the upside (your promote / preference terms). Confidence is investor trust and compliance — lose it and the raise stalls or the regulator comes. Run it again: every ending teaches a different way a raise goes right or quietly wrong.